Player & Movement

When we started making Mental, we knew we had to make the game challenging and the movement feel empowering, unlike most the VR games which tends to handicap the players. To be able to make the most intense game ever created, we had to create a movement system that felt very natural and worked really smooth. Here are the revolutionary player & movement features (and more) that are waiting for you in Mental...

3 Levels of Locomotion

Dash

Money Pouch / Inventory

Jump

Slide

Realistic Body Physics

Wallrun

Distance Grab / Force Throw

Unique

Power-Ups

Climb

Slow-Mo